They’re all designed to turn inwards and live on oval tracks. Sprint Cars especially feel tricky to handle. They’re not all winners to drive, though. It does take liberties with what’s expected from an off-road vehicle but it does lead to some interesting match-ups. There’s plenty of rally cars, SUV’s and sports cars. One thing you don’t lack is a variety of vehicles. You do get Sprint races which introduce the sprint cars. I found them way too late in the ladder and do feel the career lacks a variety of race types.Ĭompared to the predecessor, gone are the traditional rally stages and rallycross events. These feel like makeshift hill climbs and they do make an interesting change of pace. The only time you’re racing the clock is in Pathfinder events. Even the rare occasions when you’re facing something point-to-point, you’ve got a full grid to tackle. It’s all off-road and you’re almost always facing a full field of 11 other competitors. The problem being that the large majority of Dirt 5‘s races being fairly short over a number of laps. Races lead to branching paths with the idea being that you can cast a wide net or stick to a speciality. Progression which is, let’s be honest, fairly bland. ![]() It’s presented swiftly with the Nolan and Jake from Donut Media talking you through the progression. The bulk of Dirt 5‘s racing is in the career mode. What lands is a game that feels very quick-fire but the sense of variety seems to suffer. Dirt 5 lands at the tail-end of the generation and Codemasters have taken a leaner approach. It’s has been spun-off and reinvented more than once but now the series appears to be facing another identity crisis. It’s hard to believe how long-running the Dirt series has become. Novemin PS4 / Reviews tagged codemasters / course creator / dirt / off-road racing / online multiplayer / rally raid / sprint cars by Mike
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